# Troubleshooting | Sentry for SolidStart

Replay doesn't match my application

There are a few cases where the replay playback won't match the look of your application. Below, are some common causes and solutions if you experience this.

### [Missing elements from the replay](https://docs.sentry.io/.md#missing-elements-from-the-replay)

* You may be using unsupported and/or deprecated elements such as `<frame>` (not to be confused with `<iframe>`).
* The element may be blocked by the [privacy configuration](https://docs.sentry.io/platforms/javascript/session-replay/privacy.md#blocking) (by default, elements with the class name `sentry-block` or the attribute `data-sentry-block`).

### [CSS is wrong or missing](https://docs.sentry.io/.md#css-is-wrong-or-missing)

* There may be edge cases with complex CSS selectors which break the styling. Please [file an issue on GitHub](https://github.com/getsentry/sentry-javascript/issues.md) if you encounter this.

My \`canvas\` elements aren't getting captured

Canvas is supported in SDK versions >= `7.98.0`. Please see the [canvas setup documention](https://docs.sentry.io/platforms/javascript/guides/solidstart/session-replay.md#canvas-recording) to get started with canvas recordings.

If you are on a supported SDK version and your `canvas` elements still aren't getting captured, check if you have images or videos loaded from foreign origins inside your `canvas`. Any data loaded from an origin without CORS approval is not considered secure and will throw a `SecurityError` when trying to use the replay canvas integration. To fix this issue, set `crossorigin="anonymous"` to your images or videos. This will allow images that are loaded from foreign origins to be used in `canvas` as if they have been loaded from the current origin. See the [CORS documention](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image.md#security_and_tainted_canvases) for more information about cross-origin access.

Replay is slowing down my \`canvas\`

The integration needs to enable `preserveDrawingBuffer` to export images from 3D and WebGL canvases. This can negatively affect canvas performance. If your canvas application is impacted by enabling `preserveDrawingBuffer`, you'll need to [enable manual snapshotting](https://docs.sentry.io/platforms/javascript/guides/solidstart/session-replay.md#canvas-recording-performance) and call a `snapshot()` method inside of your re-paint loop.

My custom CSS/images/fonts/media aren't appearing when I view the Replay

The replay 'video' is actually a video-like reproduction of the HTML on your website. This means that all the external resources your site uses (CSS/Images/Fonts), will be rendered by the corresponding \<style>, \<img> and \<video> tags on your site. Add `sentry.io` to your CORS policy so the iframe hosted on sentry.io can fetch and display these resources.

Note that only static, publicly hosted videos (for example, `src="./my-video.mp4"`) can be captured by Replay. Streamed videos and similar are not supported.

Due to [browser limitations](https://developer.mozilla.org/en-US/docs/Web/SVG/Element/use.md), SVGs containing `<use>` tags with links to your domain cannot be accessed from other origins, even if you add `sentry.io` to your CORS policy. This is a known issue and we are working on a solution.

Why am I seeing too many or too few rage clicks?

There might be fewer rage clicks than you expect if the user stopped waiting for the site to respond before the 7 second threshold. This is why the rage click issues that you *do* see are so valuable, because the user that clicked at least 3 times and continued waiting at least 7 seconds for the site to respond is likely very frustrated.

You might also see more rage clicks than you expected from buttons that don't trigger a DOM mutation or page scroll (such as "Print" and "Download" buttons). There is no reliable way for the SDK to detect that a download or print has initiated, so a slow click might be generated even if the button is not actually "dead". For these cases, you can configure the SDK via `slowClickIgnoreSelectors` - see [Configuration](https://docs.sentry.io/platforms/javascript/session-replay/configuration.md) for more details.

For example, to ignore detection of dead and rage clicks for download links in your application:

```javascript
Sentry.replayIntegration({
  slowClickIgnoreSelectors: [
    ".download",
    // Any link with a label including "download" (case-insensitive)
    'a[label*="download" i]',
  ],
});
```

Why can't I see the full HTTP request body or all the headers?

By default, Replay will capture basic information about all outgoing fetch and XHR requests in your application. This includes the URL, request and response body size, method, and status code. The intention is to limit the chance of collecting private data. You can [configure the SDK to capture bodies and additional headers](https://docs.sentry.io/platforms/javascript/guides/solidstart/session-replay/configuration.md).

Another reason you might not see the body is if the format is not supported. We only capture text-based bodies, including JSON, XML, FormData, and similar data types. Any captured body will be truncated to 150k characters. When we identify the body as JSON, we will try to truncate it while keeping the payload valid JSON. Bodies of byte, file, or media types are not captured.

More details about this feature can be found in the [configuration page](https://docs.sentry.io/platforms/javascript/guides/solidstart/session-replay/configuration.md).

The SDK is slowing down my website.

If you're experiencing slowdowns on your website, first make sure you're on the latest version of our SDK, which will have the most up-to-date bug fixes and performance improvements.

We've identified two major potential reasons for impacted performance and have added several performance degradation safeguards as a result. The two culprits are websites that have a large numbers of mutations (Read the entry below to learn more.) and large console messages.

To mitigate these problems, SDK version 7.54.0 will [truncate console messages](https://github.com/getsentry/sentry-javascript/pull/7917.md) and disable Replay recordings on pages that have a large number of mutations.

If you're having any problems with the latest SDK version, we want to hear about it. Please open a [GitHub issue](https://github.com/getsentry/sentry-javascript/issues/new.md?assignees=\&labels=Type%3A+Bug\&projects=\&template=bug.yml) and describe your situation.

Using Session Replay increases the bundle size of my application.

Because of the complexity of the browser environment, there's a significant amount of code necessary in order for Session Replay to work. And while enabling Session Replay will add about 50 kb (gzipped) to your application bundle, we believe the benefits will outweigh the cost.

We're always working on ways to reduce the bundle size. Additionally, there are steps you can take in order to reduce the size of Session Replay based on your specific use case. See [Tree Shaking](https://docs.sentry.io/configuration/tree-shaking.md) for more information.

I see the message: "A large number of mutations was detected (N). This can slow down the Replay SDK and impact your customers."

The Sentry SDK attempts to minimize potential [performance overhead](https://docs.sentry.io/product/explore/session-replay/performance-overhead.md#how-is-session-replay-optimized) in a few different ways. For example, by keeping track of the number of DOM mutations that are happening then disabling recording when a large number of changes are detected. Many simultaneous mutations can slow down a web page whether Session Replay is installed or not, but when a large number of mutations happen, the Replay client can incur an additional slowdown because it records each change.

If you're seeing the "A large number of mutations was detected" message while watching a replay, it means that your page could be optimized. For example, a dropdown list with thousands of entries could be refactored so that rows are virtualized where only the visible rows are rendered in the DOM. Another potential solution is to paginate the results fetch more data as the user scrolls through it. The SDK has a [configuration](https://docs.sentry.io/platforms/javascript/guides/solidstart/session-replay/configuration.md#mutation-limits) that allows you to configure the limits before recording stops.

Text in the iframe isn't masked

Our masking logic doesn't run on iframe content that's provided using the `srcdoc` attribute, rather than loaded in via `src`.

To hide this content, block the iframe, as described in our Session Replay [Privacy](https://docs.sentry.io/platforms/javascript/guides/solidstart/session-replay/privacy.md#blocking) docs.

Replay on my browser extension doesn't work

This is not a supported use-case. The replay package is built to work on a website and not as an externally-loaded script via browser extension or other mechanism. In fact, Sentry's Session Replay product can help developers find out when a third-party Chrome extension causes otherwise hard to debug or reproduce issues with their website.

Response data for Apollo GraphQL Client network requests is not captured

Apollo Client sends an abort signal via `AbortController` whenever a query completes, to clean up and cancel all in-flight queries. When this happens, the Replay can't capture the response body because the request is handled as aborted before Replay can access the response.

To avoid this, disable this behavior of Apollo Client by configuring your own abort signal:

```javascript
const abortController = new AbortController();

const httpLink = createHttpLink({
  // ... other options
  fetchOptions: {
    signal: abortController.signal, // overwrite the default abort signal
  },
});
```

With this configuration, Replay is able to capture response bodies from Apollo Client requests.

\`console\` calls are triggering replays to record

Using the [`captureConsoleIntegration`](https://docs.sentry.io/platforms/javascript/configuration/integrations/captureconsole.md) can cause replays to record as if you have triggered an exception. You can use [`beforeErrorSampling`](https://docs.sentry.io/platforms/javascript/guides/sveltekit/session-replay/understanding-sessions.md#ignore-certain-errors-for-error-sampling) to avoid this behavior.

Clicks are incorrectly resulting in a dead or rage click

There are certain cases (such as clicking a button to play an audio clip) where Sentry incorrectly records a click as a dead click (note: rage clicks are a subset of dead clicks). As a workaround, you can use the [`slowClickIgnoreSelector`](https://docs.sentry.io/platforms/javascript/session-replay/configuration.md#general-integration-configuration) configuration option to ignore dead clicks for specific selectors.

If you want to turn off [rage click issues](https://docs.sentry.io/product/issues/issue-details/replay-issues.md) altogether, you can disable them by going to the **Settings** page in Sentry, clicking "Projects", and selecting the project for which you want to disable rage clicks. From here, select "Replays" under the "PROCESSING" heading and toggle off "Create Rage Click Issues".

Clicks appear in the wrong location

Clicks in replays can appear in the incorrect location due to rendering differences between your application and the replayer. A common case of this is with text rendering: if custom fonts are not loaded properly in the replayer, it can cause the height of elements to differ between production and the replay. This means that the scroll position will be incorrect and will result in mouse clicks appearing in the wrong location. If you are hosting your own fonts, please configure the `Access-Control-Allow-Origin` headers to allow the `sentry.io` host to load your fonts, otherwise the replayer will be unable to load them due to CORS.

Text masking of variable-width fonts can also cause this because the size of the masking text ("\*") will not necessarily have the same dimensions as the original character it replaced. There is currently no workaround; please [follow this GitHub Issue](https://github.com/getsentry/sentry-javascript/issues/15449.md) for updates.

I'm not receiving any replays

If you're not receiving any Session Replay data, it's likely due to Content Security Policy (CSP) restrictions. This can happen in any application that explicitly sets CSP values. The Session Replay integration uses web workers to process replay data, which requires specific CSP permissions.

To resolve this issue, make sure to include `worker-src 'self' blob:` in your `Content-Security-Policy` header or meta tag. This directive allows the integration to create and use web workers from the same origin (`'self'`) and from blob URLs (`blob:`), which are necessary for the replay functionality to work properly.

For example, if you're setting the CSP via a meta tag:

```html
<meta
  http-equiv="Content-Security-Policy"
  content="default-src 'self'; worker-src 'self' blob:; ..."
/>
```

Or if you're setting it via an HTTP header:

```bash
Content-Security-Policy: default-src 'self'; worker-src 'self' blob:; ...
```

Without the proper `worker-src` directive, the browser will block the web worker creation, preventing Session Replay from functioning correctly in your application.
